Sunday, 7 February 2010

15mm Sci-Fi Game - 'Battle For The Ruin' - AAR

My friend James and I battled it out at the Huntingdon club again on Thursday night using the basic FAD rules. We both took 500 points to start with, which gave a Platoon of Infantry and one Walker. To this we then each added another Walker and Heavy Grav Tank. We used this game to explore the vehicle rules and the effect of vehicles on Infantry. I had three small 8 man squads, James opted for two 12 man squads each with a squad weapon attached (gulp).
-
We had the game objective as a small ruined building in the middle of the board, and both sides deployed 6" in. FAD ranges are huge, so to make the game somewhat different we decided that it was in the morning and a heavy fog was in the process of lifting. To start with visibility was down to 12" and every turn this would increase by 6".
-
Initial Set-up
James went for an equal spread of vehicles along his start line, with more of his infantry deployed on his left, including a small Power Armour squad. I concentrated my armour opposite the objective.
-
Turn 1
Both sides were out of visibility and everyone move forward unmolested. I occupied the church with an RPG Tank Hunter element, and moved all vehicles forward, along with remaining troops who went to cover. James moved all his troops forward, one of the big squads occupying a hill top.
-

-

-
Turn 2
I got lucky with the initiative roll and moved my Gatling Walker forward at a cautious 6" walk.
-

-
CONTACT !! Five heavy gatling guns made a mess of one of his squads, which although in cover was reduced from 12 to 3 men ! I moved my second Walker up to provide flank protection, but he got knocked out immediately by James's Walker. Seeing the carnage my Heavy Grav tank waded in and immobilised his second Walker with a well placed shot from his Railgun.
-

-

-
Turn 3
With the fog lifting my RPG team opened fire on James's walker on the hill, near the objective, and with a lucky shot Immobilised that one as well. I dashed my Power Armour infantry squad forward and occupied the objective. My Gatling Walker feeling confident after last turns slaughter off-loaded on James Power armour squad. Their extra armour made a huge difference though, and only one man was killed. His Heavy Grav tank then powered in from the flank and immobilised my Gatling Walker :( which was also fired on from his immobilised Walker in the hill, to no effect. The driver of the Walker turn his chin Gatling onto my squad in the objective, but with them in heavy cover from the ruin, they only took one casualty.
-

-
As this point we stopped the proceedings as we had run out of time.

This was a very good natured game with the actual result unimportant to both of us. It was great fun using the Walkers, and James enjoyed using his new one, and his recently finished Rebel Minis troops, which look great in the paint scheme he had done.

The rules as whole worked well again, although IMHO the armour element could do with a couple of slight 'tweaks'. We may introduce our own house rules to cater for them. I look forward to our next game :)
-

8 comments:

Eli Arndt said...

Awesome pics! I should try to find some of the Hunter Killers. Painted in whites and red they might look good as Crustie droppers.

TimHerr said...

Great report. Always nice to FAD being positively reported.

And those Terminator HKs look great as dropships. I've got to find me some.

Tim

Steve said...
This comment has been removed by the author.
Steve said...

Great AAR. Glad to hear the Gatling Walker performed very well. Have yet to use mine in a game.

Spartan 117

Vulture said...

Thye Hunter Killers were there just as scenary, but looked great. Loads of people at the club came up and commented on them. Just in the process of painting one at the moment :)

Spartan117, yep the Walker was death on legs :) Let me know how you get on with yours :)

dylan said...

Thanks for a good battle report. Inspiring stuff. I'd certainly be interested in your thoughts on the FAD vehicle rules. They have struck me as a bit of an after-thought in places and could do with some more work IMHO.

Ivan said...

They seem like an afterthought because thats what they were really. I'd be really interested in any suggestions of integrating things better
Ivan - FAD author

Vulture said...

Ivan

I've got a bunch of ideas. I'll post them on the FAD forum :)