a) Players get to try out a large variety of tanks,
b) The tournament is time-bounded.
c) Kill rings are not awarded, so failure is not reinforced.
d) Its easily adaptable for different lengths and periods.
HWC – 2018 - WHAT A TANKER – LADDER TOURNAMENT
1. The tournament involves every player, playing in 13 games.
2. There must be an equal number of players in the tournament (i.e. 2, 4, 6, 8 etc.)
3. The winner is the player at the end who has the most kills. In the case of a draw result, then a 14th game is to be played by the respective players to determine the final winner.
4. The tournament starts with each player having 10 points with which to purchase a tank from the 1943, 44 or 45 years. They cannot select a tank less than 10 points.
5. After each game the number of points available to each player increases as per the following ladder.
Game 1 10 points.
Game 2 11 points.
Game 3 12 points.
Game 4 13 points.
Game 5 14 points.
Game 6 15 points.
Game 7 16 points.
Game 8 17 points.
Game 9 18 points.
Game 10 19 points.
Game 11 20 points.
Game 12 21 points.
Game 13 22 points.
6. Players may select a tank with less points than they have available and randomly draw cards from the tanker deck to compensate.
· Example. In game 5, John selected to play with a Sherman Firefly, a 14 point tank. He liked the tank so much that his next game (game 6) he opted to keep it and draw a Tank Deck card. He kept also the same type of tank for Game 7, and so drew 2 cards.
7. Players may not select a tank that is any more than three points less than the table above (i.e. you cannot select a 10 point tank in game 13).
8. Players are free to change nationality from game to game, so for example there is no requirement for a player who started in a Panzer III to always have to fight in an Axis tank.
9. The sides in each game must be always balanced, i.e. 1 v 1, 2 v 2.
10. The sides must always be Axis versus Allied.
11. Players do not get awarded kills rings as per the campaign in the WaT rule book.
12. The terrain can be set-up to play however the players sort between themselves.
13. The starting side of the table, or corner should be determined randomly.
14. The 12” spacing between players on set-up, does not apply in this tournament; i.e. in a multiplayer game tanks may come on within inches of each other (as if they were a Platoon).
15. If there are multiple players in the tournament, it may not possible for everyone to play together in each round. In those circumstances, those players missing need to play catch up games. It is for those players to sort out at which level they are playing, some flexibility needing to be shown by players. It doesn’t necessarily matter if each player doesn’t get to play at each level as long as everyone gets to play the same number of games overall.
16. In multi-player games if one side loses half the number of tanks they started with, they have the option as per the normal WaT rules to immediately stop the game and withdraw. However, if they choose not to do so at that time, they must remain in the game until either:
a) They all get destroyed, or
b) They destroy all the opposition, or
c) The opposition exercise their option to withdraw (assuming they haven’t already foregone it).