Andy took a Panther, Simon a Tiger I and myself a Sd234/2 'Puma'
Theo had a ISU152 and John took an SU100 and a KVIS
Due the points different the Axis had 5 cards (Andy had 1, myself the other 4)
Fighting over our usual 8' x 6' we had a reasonable amount of manoeuvre room for our 20mm / 1/72nd vehicles.
On the Axis side we decided to that the Panther and Tiger would concentrate on the ISU 152 whilst I tied up the SU100 and KV with my superior speed. This cunning plan almost went badly wrong very early on the ISU152 spotted me in the open and successfully lobbed a huge shell my way. Lucky rolling on my part meant I only took two damage which I was able to recover straight away with one of my cards.
I then powered into the town and with some good die rolling surprised the KV with a shot into its rear. Annoying, due to its heavy armour (and bad rolling on my part) the round only lost the KV one command die. He successfully reversed and firing back hit me the turret causing two permanent damage and damaging my optics (+1 to hit).
Meanwhile the Panther and Tiger and had been skirmishing with the ISU and shells were bouncing off all over the place.
Down to 4 command dice now and at the back of the gaming table I came round behind the ISU and with some good rolling banged a round into its flank knocking it out. As it was almost midnight we ended what had a fun game at that point.
For those interested, the stats I used for the Puma were:
- Armour Value: 3
- Strike Value: 6
- Slow Turret. (it doesn't have a powered traverse).
- Fast Backwards. [can go the same speed backwards as foward] (has the same number of reverse gears as forward and a rear driving position).
- Wheeled. [Cannot cross major obstacles, and if on a road can convert any die to a movement die, but must remain in the road, cannot rotate on the spot]
- Total Points Cost: 10