a) Players get to try out a large variety of tanks,
b) The tournament is time-bounded.
c) Kill rings are not awarded, so failure is not reinforced.
d) Its easily adaptable for different lengths and periods.
HWC – 2018 - WHAT
A TANKER – LADDER TOURNAMENT
1. The
tournament involves every player, playing in 13 games.
2. There
must be an equal number of players in the tournament (i.e. 2, 4, 6, 8 etc.)
3. The winner
is the player at the end who has the most kills. In the case of a draw result, then a 14th
game is to be played by the respective players to determine the final winner.
4. The
tournament starts with each player having 10 points with which to purchase a
tank from the 1943, 44 or 45 years. They cannot select a tank less than 10
points.
5. After
each game the number of points available to each player increases as per the
following ladder.
Game 1 10 points.
Game 2 11 points.
Game 3 12 points.
Game 4 13 points.
Game 5 14 points.
Game 6 15 points.
Game 7 16 points.
Game 8 17 points.
Game 9 18 points.
Game 10 19 points.
Game 11 20 points.
Game 12 21 points.
Game 13 22 points.
6. Players
may select a tank with less points than they have available and randomly draw
cards from the tanker deck to compensate.
·
Example. In game 5, John selected to play with a
Sherman Firefly, a 14 point tank. He
liked the tank so much that his next game (game 6) he opted to keep it and draw
a Tank Deck card. He kept also the same
type of tank for Game 7, and so drew 2 cards.
7. Players
may not select a tank that is any more than three points less than the table
above (i.e. you cannot select a 10 point tank in game 13).
8. Players
are free to change nationality from game to game, so for example there is no
requirement for a player who started in a Panzer III to always have to fight in
an Axis tank.
9. The
sides in each game must be always balanced, i.e. 1 v 1, 2 v 2.
10. The
sides must always be Axis versus Allied.
11. Players
do not get awarded kills rings as
per the campaign in the WaT rule book.
12. The
terrain can be set-up to play however the players sort between themselves.
13. The
starting side of the table, or corner should be determined randomly.
14. The 12”
spacing between players on set-up, does
not apply in this tournament; i.e.
in a multiplayer game tanks may come on within inches of each other (as if they
were a Platoon).
15. If
there are multiple players in the tournament, it may not possible for everyone
to play together in each round. In those
circumstances, those players missing need to play catch up games. It is for those players to sort out at which
level they are playing, some flexibility needing to be shown by players. It doesn’t necessarily matter if each player
doesn’t get to play at each level as long as everyone gets to play the same
number of games overall.
16. In
multi-player games if one side loses half the number of tanks they started with,
they have the option as per the normal WaT rules to immediately stop the game and
withdraw. However, if they choose not to do so at that time, they must remain in
the game until either:
a) They all get destroyed, or
b) They destroy all the opposition, or
c) The opposition exercise their option to withdraw
(assuming they haven’t already foregone it).