A blog about my interest in all things military, wargaming and last but not least my military vehicle adventures.
Showing posts with label Vapnartak. Show all posts
Showing posts with label Vapnartak. Show all posts
Friday, 21 February 2020
'Infamy, Infamy!' At The Vapnartak Wargames Convention In York
At the Vapnartak wargames convention at the York Racecourse on Sun 2nd Feb, my friend John Savage who goes to the Harrogate Wargames Club put on a superb looking demo game (with some help from other members) using the shortly to be released 'Infamy, Infamy!' rules by the Too Fat Lardies. Here's a few pictures of a couple of the games that were played.
Sunday, 10 February 2019
'What A Tanker!' At Vapnartak
Our club (The Harrogate Wargames Club) ended up putting on two games at this years Vapnartak wargames convention organised by the York Wargames Society the York Racecourse. The first game run by John S and Gavin was a 7TV game (rules devised by Crook Dice). The second 'Kesslers Crossroads' was a 20mm tank game using the Two Fat Lardies rules set 'What A Tanker!'. John Elwen and myself ran the three participation games, 4 Sherman 75s taking on a lone Panther tank defending a crossroads. This is a homage to the real life event called Barkman's Corner (or is it in fact a myth ?). To give the lone Panther a chance, the crew were rated as Elite and as per the rules could convert any 1 Command Dice. Three entertaining games were played over the day with the Panther (mainly run by me) getting KO'd on each occasion.
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Wednesday, 27 January 2016
DRAGON RAMPANT - 'THE WICKER MAN'
Our club has been invited to put on a game at the forthcoming Vapnartak wargames convention here in York. John Savage has come with an interesting idea for a participation game using the recently published Dragon Rampant rules.
The scenario is called 'The Wicker Man' and is set in 72AD in Northern Britannia. The local tribes have risen up in rebellion against the occupying Roman forces. A patrol from a far flung outpost has been captured and is to be sacrificed to the Gods in a Wicker Man. The players can take command of the Roman garrison as they seek to rescue their comrades from a horrible fate or lead the tribes in rebellion to throw off the yoke of imperial oppression. In addition each player will have the opportunity to seek glory for themselves while ensuring victory for their chosen side.
As a dry run to test out the force balance we had two games at the club, each lasting about an hour. I participated in the second as clean living Roman attempting to wipe out the barbarian scum ! :) It's only fair to say that the figures and Wicker Man in the photos below are all Johns, and beautifully painted.
Why use Dragon Rampant I hear you ask. Well, the rules give an entertaining game, allow a result in an hour, and are easy to pick up. In addition it's easy to construct an army list and John wanted the Britons to have a Druid (armed only spells he could cast on his own troops).
The Wicker Man and the Britons.
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Brit infantry advancing.
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Brit skirmishers deploy in front of the Wicker Man.
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Roman fort and Auxiliaries deploying for their sorties towards the Wicker man.
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Auxiliary cavalry ready themselves.
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Auxiliary infantry advance.
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The battle starts, with the Romans auxiliaries advancing. The three units of heavy infantry couldn't get their act together (been on the wine the previous night) and repeatedly failed their activation attempts at the start which allowed the Brits to bring their reserves up.
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The Roman auxiliaries get stuck in, but within a couple of turns are seen off, fortunately the Legionaries have now roused themselves.
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The Brits unleash their dogs !
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First Brit Chariot unit wades in.
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and the second makes its move as well.
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Roman legionaries make it out of the fort and take over from the auxiliaries.
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They see off several Brit units, but in the end get overwhelmed.
Final thoughts on the battle. Lots of fun to play, not withstanding the Roman loss the game could have gone in their way a couple of times. The Brit druid successfully cast a couple of spells but was in know way dominating. A couple of minor tweaks and the game will be ready for Vapnartak :)
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The scenario is called 'The Wicker Man' and is set in 72AD in Northern Britannia. The local tribes have risen up in rebellion against the occupying Roman forces. A patrol from a far flung outpost has been captured and is to be sacrificed to the Gods in a Wicker Man. The players can take command of the Roman garrison as they seek to rescue their comrades from a horrible fate or lead the tribes in rebellion to throw off the yoke of imperial oppression. In addition each player will have the opportunity to seek glory for themselves while ensuring victory for their chosen side.
As a dry run to test out the force balance we had two games at the club, each lasting about an hour. I participated in the second as clean living Roman attempting to wipe out the barbarian scum ! :) It's only fair to say that the figures and Wicker Man in the photos below are all Johns, and beautifully painted.
Why use Dragon Rampant I hear you ask. Well, the rules give an entertaining game, allow a result in an hour, and are easy to pick up. In addition it's easy to construct an army list and John wanted the Britons to have a Druid (armed only spells he could cast on his own troops).
The Wicker Man and the Britons.
-

Brit infantry advancing.
-
Brit skirmishers deploy in front of the Wicker Man.
-
Roman fort and Auxiliaries deploying for their sorties towards the Wicker man.
-
Auxiliary cavalry ready themselves.
-
Auxiliary infantry advance.
-
The battle starts, with the Romans auxiliaries advancing. The three units of heavy infantry couldn't get their act together (been on the wine the previous night) and repeatedly failed their activation attempts at the start which allowed the Brits to bring their reserves up.
-
The Roman auxiliaries get stuck in, but within a couple of turns are seen off, fortunately the Legionaries have now roused themselves.
-
The Brits unleash their dogs !
-
First Brit Chariot unit wades in.
-
and the second makes its move as well.
-
Roman legionaries make it out of the fort and take over from the auxiliaries.
-
They see off several Brit units, but in the end get overwhelmed.
Final thoughts on the battle. Lots of fun to play, not withstanding the Roman loss the game could have gone in their way a couple of times. The Brit druid successfully cast a couple of spells but was in know way dominating. A couple of minor tweaks and the game will be ready for Vapnartak :)
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Monday, 2 February 2015
Vapnartak 2015
On Sunday (1st Feb) I went along to Vapnartak. This is the annual wargames convention staged here in York by the York Wargames Club at the York racecourse. I've been along the last two years and found it to be a great show. This year was somewhat different however as I had volunteered to put on an Aliens Participation game. Managed to get on-site and get the 6x4ft table set up for about 09:30. This gave me an hour to look round the show before I was planning to run my first game.
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Labels:
Aliens,
harrogate wargamers club,
Vapnartak,
wargaming
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