Showing posts with label John Savage. Show all posts
Showing posts with label John Savage. Show all posts

Friday, 21 February 2020

'Infamy, Infamy!' At The Vapnartak Wargames Convention In York

At the Vapnartak wargames convention at the York Racecourse on Sun 2nd Feb, my friend John Savage who goes to the Harrogate Wargames Club put on a superb looking demo game (with some help from other members) using the shortly to be released 'Infamy, Infamy!' rules by the Too Fat Lardies.  Here's a few pictures of a couple of the games that were played.












Wednesday, 18 May 2016

Royal Armouries Gaming Event (RAGE) - 100 Years War - Harfleur game

After the success of the Napoleonic Wargaming event last year at the Royal Armouries the Armouries decided to hold a Royal Armouries Gaming Event (RAGE), but this time focusing on the 100 Years War.  The trigger for this was to celebrate the arrival of the Battle Of Agincourt diorama that the Perry twins had constructed last year.  Initially it was on display in the Tower of London, but has now moved to it permanent residence in the Royal Armouries in Leeds.

John S suggested a 28mm game using the Lion Rampant rules for a battle recreating the Siege of Harfleur.  In our game the French sortie out to try and wreck the bombard and approaching seige tower.   John S constructed a fabulous castle and he and Gavin M did sterling work on painting figures up as well.  You can read more about his construction of the Harfleur Castle on his Blog (Link).

Over the two days of the event (23-24 Apr) our club ran a total of 14 participation games.  8 games played on the Saturday with something like a 5:3 split English wins to French.  6 on Sunday, all French wins!

Points were c. 45 per side.  Odd number but worked ultimately on what we had.

English had:
4 expert archers (longbows)
1 expert yeomen (melee armed archers)
2 Foot men-at-arms
2 bidowers (skirmishing bows)

French had:
1 mounted men-at-arms (mounted Knights and sergeants)
2 foot men at arms (foot Knights)
3 expert foot sergeants (foot sergeants doh!)
2 crossbow
1 bidowers (handgunners).  All targets were 2 armour when shot, but could not shoot if evaded.


Here's a selection of pictures of our participation game.
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Of the 10 games at the event, there was an outstanding looking display game of Agincourt - very inspiring :)   Here's some pics of it.
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Comment:  Amazing looking castle.  I'm reliably informed (by the owner Simon) that it is a Hudson and Allen model with heavy conversion work undertaken to add a wooden palisade, new top tower with gothic windows, brochette etc).
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Friday, 8 April 2016

EAGLE RAMPANT AT THE HARROGATE WARGAMES CLUB

In the Apr 2016 edition of Wargames Illustrated is an article about a Lion Rampant variant for the Napoleonic period, called 'Eagle Rampant'.  Although currently deep in the middle of our club 13 player Dragon Rampant 'Badlands' campaign, John S suggested we take a week off to try the conversion out; so last night after our club AGM we had an eight player game on our 8ft x 6ft club table.  Each player between 3 and 4 units, points varied but most had 12.  The Eagle variant is so similar to Lion Rampant and Dragon Rampant that those familiar will be right at home with the rules from the off. 

The clean living, god fearing Brits took on the filthy frog-leg eating French (perhaps you can guess which side I was on :) ).  The objective was a baggage train stuck on a bridge.  Both sides had to try and take control of the objective. 

I started south of the river (my unit was 2 units of Line Infantry (4pts each) and 2 Skirmish units (2 pts each) along with Theo S.  Facing off against us was John E.  To the north in a defensive posture were John S and Mick with more Brit Infantry and some Cavalry facing off against Simon A, Chris J and Gavin M.

From the off lots of desperate actions broke out all over the table as the two sides clashed !  John S was rapidly overwhelmed north of the Church and Chris J and Gavin then rolled into Mick M and gave him a battering.  Theo S's troops didn't do much for a while other then take a beating from French skirmish fire (poor initiative rolls), but then my Skirmishers and a line unit reinforced him.  John E after a valiant exchange was crushed and the axis of the battle changed.  Simon A troops took a beating off Theo's and mine Skirmishers and he was out,  Mick J's and Chris's last troops also fled.  The final shots were between Gavin Theo and myself as we fought around the baggage train.  In the end Theo and I managed to hold on, but it had been 'a damn close-run thing'  :)  

Myself, I felt the game went brilliantly and was well entertaining, provoking a large amount of good natured banter.  To my mind this is a good measure by which to judge how enjoyable a game has been on a club night :)  Well done to John S for setting up a well balanced game.  We'll certainly be playing Eagle Rampant again in the future :)

Anyway, here is a selection of photos from the game.  Great looking figures (I'm sure you'd agree) by John S, Theo S and Gavin M.
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Theo's troops face off against John E.
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Early in the game look North.
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John Es column Infanty.
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Theo's Infantry.
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Theo's Leader.
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Looking south.
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Things are starting to look grim for the Brits (on the left) as weight of numbers tells.
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Mick's Brits are under some pressure.
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Remains of Chris's cavalry and Gavins Infantry take on my Line Infanty (nearest unit) and Theo's (just in sight to the right) wading through the stream.
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Wednesday, 27 January 2016

DRAGON RAMPANT - 'THE WICKER MAN'

Our club has been invited to put on a game at the forthcoming Vapnartak wargames convention here in York.  John Savage has come with an interesting idea for a participation game using the recently published Dragon Rampant rules.

The scenario is called 'The Wicker Man' and is set in 72AD in Northern Britannia.  The local tribes have risen up in rebellion against the occupying Roman forces. A patrol from a far flung outpost has been captured and is to be sacrificed to the Gods in a Wicker Man. The players can take command of the Roman garrison as they seek to rescue their comrades from a horrible fate or lead the tribes in rebellion to throw off the yoke of imperial oppression. In addition each player will have the opportunity to seek glory for themselves while ensuring victory for their chosen side.


As a dry run to test out the force balance we had two games at the club, each lasting about an hour. I participated in the second as clean living Roman attempting to wipe out the barbarian scum ! :) It's only fair to say that the figures and Wicker Man in the photos below are all Johns, and beautifully painted.

Why use Dragon Rampant I hear you ask.  Well, the rules give an entertaining game, allow a result in an hour, and are easy to pick up. In addition it's easy to construct an army list and John wanted the Britons to have a Druid (armed only spells he could cast on his own troops).



The Wicker Man and the Britons.
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Brit infantry advancing.
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Brit skirmishers deploy in front of the Wicker Man.
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Roman fort and Auxiliaries deploying for their sorties towards the Wicker man.
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Auxiliary cavalry ready themselves.
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Auxiliary infantry advance.
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The battle starts, with the Romans auxiliaries advancing.  The three units of heavy infantry couldn't get their act together (been on the wine the previous night) and repeatedly failed their activation attempts at the start which allowed the Brits to bring their reserves up.
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The Roman auxiliaries get stuck in, but within a couple of turns are seen off, fortunately the Legionaries have now roused themselves.
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The Brits unleash their dogs !
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First Brit Chariot unit wades in.
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and the second makes its move as well.
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Roman legionaries make it out of the fort and take over from the auxiliaries. 
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They see off several Brit units, but in the end get overwhelmed. 

Final thoughts on the battle.  Lots of fun to play, not withstanding the Roman loss the game could have gone in their way a couple of times.  The Brit druid successfully cast a couple of spells but was in know way dominating.  A couple of minor tweaks and the game will be ready for Vapnartak :)
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